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The Science Mill's immersive, hands-on Learning Lab experiences make a great addition to any field trip! Learning Labs are an additional $5 per student.

  • Grade groups K-2, 3-5, 6-8 and 9-12

  • Lab lengths vary between 45 and 75 minutes.

  • Explore STEM relevancy through fun experimentation with real world applications

  • Students of all ages will interact with Science, Technology, Engineering, Art, and Math in a creative way.

  • Students will develop a new appreciation for STEM in the world around them.

GRADES K-2

Forensics Fun - Help the Science Mill staff solve the mystery of who took a bite out of our banana piano!  Investigate evidence through hands-on activities exploring fingerprinting, teeth impressions, and photo evidence. Solve the crime by using critical thinking skills, scientific observations, and basic forensic knowledge. 45 minutes

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Zippity Doo Da- Engineer a device to carry your Lego character safely down a zipline. Have fun with physics while exploring slope, gravity, and force and how they affect your Lego character’s journey. Discover the engineering design process while experimenting with your zipline creations.  45 minutes

 

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Pattern Palooza- During this shindig with shapes, students will create tangram style masterpieces out of pattern blocks. This pattern party develops geometric thinking and spatial reasoning through picture-making tasks and exploring shape combination and deconstruction.  45 minutes

 

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NEW Bug Blocks - With your team, use magnifying glasses and your keen skills of observation to categorize and organize a series of different organisms. Design a system for organizing the bugs in this collection and take home your chart to keep track of your findings. 45 minutes


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NEW Botley Coding- Use critical thinking and problem solving skills to make your Botley follow your commands. Have Botley complete a series of maneuvers before designing your own obstacle course and program.   45 minutes

Grades 3-5

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Conductive Creatures Mold your own electrical creature in this fun circuitry lab! Students will learn the basics of circuitry and conductivity using conductive dough, insulative dough, LEDS and batteries.  They will design a collage of creatures and film a culminating stop motion animation. This mix of technology and circuits is electrifying fun! 60 minutes

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Zip Away!- Create a gondola for your zipline and engineer a secure ride to keep your ping pong ball passenger safe! Use the engineering design process to solve challenges, re-imagine and improve your gondola for its journey. 45 minutes

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NEW mBot Course - Use visual block programming to direct your mBot through a simple course. With your team, add special effects and more obstacles to your program.  45 or 60 minutes

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NEW Marble Roller Coaster - Use the engineering design process to explore amusement park physics. Explore exciting energy transformation from gravitational potential energy to kinetic energy in this fun, fast-paced lab.   45 minutes

 

Grades 6-8

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mBot Mechanics- Take your programming a step further with this robotics coding lab.  Using Arduino-based mBots and iPads, students will learn how to direct their robot to move, play music, put on a light show and more.  As a team, students will put their skills to the test in the culminating obstacle course event! 45 or 75 minutes

 

 

 

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Makey Your Own World Explore the world of invention literacy during this electronic investigation lab.  Utilizing the basics of circuitry and Makey Makey boards, students will be inspired to design products that can change the world around them. We are putting the power of creativity in their hands as they learn new ways to interact with technology, develop an understanding of conductive materials and learn how to engineer devices to help others. 75 minutes

 

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NEW Micro Pet - Code a small programmable mini computer to create a tech pet that expressing emotions, makes noises and lights up on command. 60 minutes

 

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NEW Roller Coaster Tycoon - Test your knowledge of physics while experimenting with object mass in this twelve foot roller coaster experience. Design your coaster to create maximum excitement with minimum risk.  45 or 60 minutes

Grades 9-12

mBot Mechanics- Delve into the concepts of Arduino-based microcontrollers, sensors, programming and robotics with the mBot! 75 minutes


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NEW! Texas Aquatic Science Lab

grades 5-9

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Got Water? Students will investigate the importance of water quality through a series of water chemistry explorations!  As true field biologists, they will learn proper procedures for data collection, water chemistry testing and collecting valuable site and weather information.  This lab includes a take home kit that will allow your class to investigate other water sources to spur even further data comparisons back in the classroom. This environmentally conscious lab will leave your students with a greater understanding and appreciation of biological fieldwork and environmental careers. 75 minutes

This Learning Lab is adapted from the Texas Aquatic Science activity 1.9

Texas Aquatic Science is a cooperative education project sponsored by Texas Parks and Wildlife, The Harte Research Institute for Gulf of Mexico Studies at Texas A&M University-Corpus Christi, and The Meadows Center for Water and the Environment at Texas State University. Texas Aquatic Science is a comprehensive aquatic science curriculum, from molecules to ecosystems, and headwaters to ocean, for middle school and high school students. The curriculum consists of an online student textbook, a teacher guide, specially produced videos, and supplementary materials.

The Science Mill is a Texas Aquatic Science Certified Field site. We’ve been certified by Texas Parks and Wildlife to provide key Aquatic Science field activities for your students. Field experiences make learning come alive and give students a meaningful event to which they can connect their learning.  Research shows that this greatly enhances retention.


Please contact our education staff at fieldtrips@sciencemill.org if you have any questions.